The Place of Game Studies in Digital History and the Relevance of Electronic Games as Historical Sources

Authors

DOI:

https://doi.org/10.35819/tear.v13.n2.a7460

Abstract

This article aims to reflect from a theoretical perspective on the insertion and connection between the field of Game Studies and the study of Digital History. Its second point is to understand how the digital space works and, simultaneously, to present and overcome the model of historical sources in force in recent times when we refer to games, especially in Brazil. Thus, it seeks to demonstrate the relevance of electronic games as a historical source, beyond their representations of the past, but as agents of time and as transformers of sociabilities and cultures. To this end, definitions and different perspectives are listed and discussed by authors from the so-called Game Studies and Historical Game Studies, and demonstrations of different characteristics of groups of historical sources in electronic games are provided. As a result, we can progress in the study of games in research in History. Finally, it was possible to demonstrate and clarify definitions and connect multidisciplinary studies, as well as advance the possibilities of using sources in historical research through the analysis of electronic games.

Keywords: Digital History. Game Studies. Historical Sources. Electronic Games.

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Author Biography

  • Antonio Diogo Greff de Freitas, UDESC (Universidade do Estado de Santa Catarina)

    Graduado nos cursos de Bacharelado e Licenciatura em História pela Universidade Federal do Paraná (UFPR). Pós-Graduação (Lato Sensu) em Relações Internacionais e Diplomacia pela Universidade Positivo, Mestrado em Educação pelo Programa de Pós-Graduação da Universidade Federal do Paraná (UFPR), Doutorando em História pela Universidade do Estado de Santa Catarina (UDESC), com Doutorado Sanduíche em Birmingham Centre for Media and Cultural Research (CMCR - UK). 

Published

2024-12-16

How to Cite

The Place of Game Studies in Digital History and the Relevance of Electronic Games as Historical Sources. #Tear: Journal of Education, Science and Technology, Canoas, v. 13, n. 2, 2024. DOI: 10.35819/tear.v13.n2.a7460. Disponível em: https://periodicos.ifrs.edu.br/index.php/tear/article/view/7460. Acesso em: 17 jun. 2026.