Gamification and Education: Conceptualization, State of the Art and Research Agenda
DOI:
https://doi.org/10.35819/tear.v9.n1.a3636Abstract
Abstract: The games are a reality in today's world, they are part of people's lives, especially children and young people. The gamification as an educational function is an excellent alternative method to facilitate the teaching-learning process of the student, for being a motivating and active methodology, with positive results in all the articles reviewed that applied methodologies regarding gamification in the school environment. To do so, this article underlines the need to reach the state of the art of gamification combined with education. Laboriously, the state of the art was reached with its own methodology based on three questions to be answered with the aid of 22 reviewed studies. The questions to be answered were: (a) what is the conceptualization of gamification? (b) How important is it to research gamification in the educational context?, and (c) why should gamification be used as a didactic resource in education? The first criterion places the reader on the origin and conception of gamification. The importance of researching gamification indicates what makes the subject relevant within the academic world. The last question reveals why gamification is used as a didactic resource in education. In order to achieve the state of the art in the area, it was necessary to take advantage of the selection of indexed journals, especially as articles on CAPES/MEC journals directory platform, including articles in any year and any language. It was used for searching the combination of the term "gamification" and the terms "education" and "teaching", as well as their derivatives (e.g. teaching-learning, teaching resource).
Keywords: Gamification. Education. State of the art.
Downloads
Downloads
Published
Issue
Section
License
Autores que publicam nesta revista concordam com os seguintes termos:
a. Autores mantêm os direitos autorais e concedem à revista o direito de primeira publicação, com o trabalho simultaneamente licenciado sob a Licença Creative Commons, que permite o compartilhamento do trabalho com reconhecimento da autoria e publicação inicial nesta revista a partir dos critérios abaixo:
CC BY-NC – Uso Não Comercial (NC): Os licenciados podem copiar, distribuir, exibir e executar a obra e realizar trabalhos derivados dela, desde que sejam para fins não comerciais .
b. Autores têm autorização para assumir contratos adicionais separadamente, para distribuição não exclusiva da versão do trabalho publicada nesta revista (ex.: publicar em repositório institucional ou como capítulo de livro), com reconhecimento de autoria e publicação inicial nesta revista.
c. Autores têm permissão e são estimulados a publicar e distribuir seu trabalho online (ex.: em repositórios institucionais ou na sua página pessoal) a qualquer ponto antes ou durante o processo editorial, já que isso pode gerar alterações produtivas, bem como aumentar o impacto e a citação do trabalho publicado.
