The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning

Authors

  • Greyce da Silva Rodrigues IFRS Campus Porto Alegre
  • Luciano da Silva Rodrigues IFRS Campus Porto Alegre
  • Silvia de Castro Bertagnolli IFRS Campus Porto Alegre
  • Marcelo Augusto Rauh Schmitt IFRS Campus Porto Alegre
  • Josiane Carolina Soares Ramos Procasko IFRS Campus Porto Alegre

DOI:

https://doi.org/10.35819/tear.v9.n1.a4044

Abstract

Abstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity.

Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs).

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Published

2020-07-02

How to Cite

The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning. #Tear: Journal of Education, Science and Technology, Canoas, v. 9, n. 1, 2020. DOI: 10.35819/tear.v9.n1.a4044. Disponível em: https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044. Acesso em: 20 jun. 2026.